Recent Projects
- Zombie Experiment
- Camera Experiment 3
- Camera Experiment 2
- Party Balls
- Touch & Click Test 2
Change Log
- November 19th, 2025 - Updated Zombie Experiment game:
- November 6th, 2025 - Added Zombie Experiment game:
- A little late for Halloween, but...
- Shoot zombies in this prototype zombie survivor game!
- Click here to play!
- November 5th, 2025 - "Camera Experiment 3" update:
- Added camera smoothing feature.
- Added the hoard. 💀💀💀
- Click here to check it out.
- November 4th, 2025 - Created "Camera Experiment 3" project:
- I've managed to significantly reduce the complexity of the previous camera experiment and stop the double drawing of game objects.
- Superior clamping checks to camera experiment 2.
- All objects in game are updated in the same array.
- "Camera" follows the player.
- Added enemy that follows and reduces player health.
- Click here to check it out.
- November 3rd, 2025 - Created "Camera Experiment 2" project:
- Experimented with a custom "world and camera" system.
- Experimented with "createLinearGradient".
- Basically updates a list of static and moving objects to follow the world object.
- Objects obey world boundary for collisions.
- Click here to check it out.
- October 31st, 2025 - Created "Party Balls" project:
- Experimenting with a new "deltaTime" system.
- Experimented with trails for 2d objects.
- Click here to check it out.
- Happy Halloween!.
- April 8th, 2025 - Chicken Dodge Armageddon v2.2:
- Added Pause function.
- Fixed mouse click event handler to constrain input to the canvas.
- Updated control instructions below the game.
- April 8th, 2025 - Updated Home and StyleSheet:
- April 7th, 2025 - Chicken Dodge Armageddon v2.1:
- Added Animated Background!
- Fixed mouse movement so the chicken moves towards where the player clicks.
- Added a reset function after a "game over".
- April 6th, 2025 - Chicken Dodge Armageddon Finished!